questa sezione racchiude quanto ho trovato modo e tempo di scrivere riguardo gli argomenti che mi interessano di più
ogni commento, idea, suggerimento, insulto, critica o qualsiasi altro tipo di ritorno da parte di un lettore è benvenuto! ;) - ho predisposto allo scopo la pagina per il feedback, dove ciascuno può scrivere quanto preferisce
grazie fin da ora a tutti coloro che vorranno dedicare una parte del loro tempo a me, per aiutarmi e per aiutare chiunque altro legga questa wiki - per qualsiasi esigenza, contattatemi pure come indicato nella pagina contact
per cominciare, i "sane defautls" :)
Rule 0: Keep it simple, stupid! (KISS)
- Rule of Modularity: Write simple parts connected by clean interfaces.
- Rule of Clarity: Clarity is better than cleverness.
- Rule of Composition: Design programs to be connected to other programs.
- Rule of Separation: Separate policy from mechanism; separate interfaces from engines.
- Rule of Simplicity: Design for simplicity; add complexity only where you must.
- Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do.
- Rule of Transparency: Design for visibility to make inspection and debugging easier.
- Rule of Robustness: Robustness is the child of transparency and simplicity.
- Rule of Representation: Fold knowledge into data so program logic can be stupid and robust.
- Rule of Least Surprise: In interface design, always do the least surprising thing.
- Rule of Silence: When a program has nothing surprising to say, it should say nothing.
- Rule of Repair: When you must fail, fail noisily and as soon as possible.
- Rule of Economy: Programmer time is expensive; conserve it in preference to machine time.
- Rule of Generation: Avoid hand-hacking; write programs to write programs when you can.
- Rule of Optimization: Prototype before polishing. Get it working before you optimize it.
- Rule of Diversity: Distrust all claims for “one true way”.
- Rule of Extensibility: Design for the future, because it will be here sooner than you think.